Out now — Steam · PS5 · PS4 · Xbox Series X/S · Switch
Croc 2 Kingdom of the Gobbos Guide

Inside the Croc2pedia digital museum

Quick answer

The Croc2pedia is a digital museum bundled with the remaster: full design documentation, marketing assets, merchandise, animation tests, 3D model galleries and interviews with the original team.

A museum inside the game

The Croc2pedia is the remaster's headline extra: a digital museum bundled with the game rather than sold separately. Argonaut describes it as long-lost production material assembled with the original team, covering the making of the 1999 sequel from design to marketing.

SectionWhat is in it
Game design documentationFull design documents from the original production
Marketing assetsArtwork and promotional material from the 1999 release
Promotional merchandisePhysical merchandise produced for the original game
Animation test videosEarly animation tests
3D model galleriesCharacters, levels and items cut from the shipped game
InterviewsOriginal Argonaut staff, remaster developers, producers

A design document page for Croc 2 showing Soveena the Squid boss strategy notes

Why design documents are the interesting part

Most remaster extras are galleries: concept art, a soundtrack player, a few sketches. A full design document set is different, because it shows intent rather than output. You can read what a level was supposed to teach, what a boss was supposed to cost the player, and where the team's own notes disagree with what shipped.

The screenshot above is one of those pages: a boss strategy note for Soveena the Squid, written by the people who designed the fight. Compare it with the achievement list, which encodes the same fight as Crate Expectations, and you can see the design surviving 27 years in a different form.

Cut content and the model galleries

The 3D model galleries cover characters, levels and items that were cut from the shipped 1999 game. That is the section to look at if you have played the original to death: it answers the "what else was there" question that fan wikis have guessed at for decades, with the original assets rather than reconstructions.

For this site it is also a useful check on claims. When a model appears in the gallery but never in the game, it is cut content, not a hidden level — and Croc 2's own material is now the authority on that distinction.

The interviews

Argonaut lists interviews with original team members alongside the remaster developers and producers. That combination is what makes the museum more than an archive: you get the 1999 intent and the 2026 interpretation in the same place, which is exactly the gap a remaster usually leaves unexplained.

How to use it without spoiling the game

If you are playing for the first time, the museum is safe to browse — it is production material, not a walkthrough. The one section to leave until after the Inca Village is the boss strategy documentation, which describes fights in designer language and gives away more than a trailer does.

The documentary page covers the film that ships alongside the museum, and the original vs remaster page explains what else changed in 2026.